Unfortunately, the keyboard on the C64 Mini is not functional and is only a part of the unit’s housing. Originally, there was a handheld planned for the modern rendition of the Commodore 64. Hopefully, the handheld project will return at a later date. Originally, they had planned to do a full unit with a handheld component, but there were some issues somewhere along the way. The C64 Mini was put together by Retro Games Ltd, which shrinks the unit by about 50%, adds HDMI output, and enables users to load their games via USB. They are also tough systems as many of the ones purchased back in the '80s are still fully functional. ![]() The system would become quickly known for its video game offerings and even today games are being developed on the unit. The Commodore 64 launched in late summer of 1982, an 8-bit computer back when they were fitting a whole unit inside of a keyboard rather than the tower designs used later on. In an effort to capture that magic, the C64 Mini has been released, which gave us the perfect chance to talk with one of the most prominent figures in the still active C64 community, Joerg Droege, Organizer and Founder of Scene World. Arguably the most popular 8-bit computer ever, the Commodore 64, found its way into many homes during this era, where consumers quickly learned that video games were not only fun on computers as well, but there was also a vast array of opportunities for those that enjoy tinkering with their toys. ![]() Atari became a household name and just as quickly sunk into oblivion. ![]() The Nintendo Entertainment System slowly made waves across the world. Arcades drained the quarters of teenagers in dark, hazy dives. Did you notice how mysterious the ending was, and yet, how it didn’t make the game pointless? How it didn’t insult your intelligence by trying to be an artistic experience when all we wanted was a good adventure game? How it didn’t abuse the trust of the player in the author of the game? How it didn’t take advantage of adventure gamers’ well-known Stockholm syndrome? How it didn’t try to pull a meaningless, ‘clever’ twist ending in a gameworld that requires heavy suspension of disbelief to begin with? How it didn’t mock the player for working hard to look past obvious shortcomings of the medium? How it didn’t reinforce the image of the author as the master of bad endings, after that MI2 fiasco so many years ago? How it was a clear sign that the author brought his A-game to this work by not disrespecting the mystery and the player, and by not recycling crappy concept art? Man, that Ron Gilbert’s a real genius.In the early 80s video games were very different than are today. Wasn’t that game just great? Really took you back to the good old days. Repeat until Delores actually pushes the button.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |