Woopdie doo, I'm enhancing my singleplayer experience. If I actually cared about playing with randoms, I wouldn't do it. Grim Dawn is not my main title, I'm not very high level, it's just saving a hour or two's time in a game I don't plan on playing multiple single-player playthroughs of. I simply don't want to replay my first part of the playthrough of the story. I've got a thousand+ hours in Diablo 3, it has plenty of replayability. how it is with third party tools, idk.Ī main point to you, maybe. So to your Question: Officially now - there isn't any way to change these (luckily). And no i don't want to lecture, only state my Opinion. Now we have GD with proper Building-Aspect and people want to simply "swap" classes <.< If that would be "official" introduced, it would kill a core aspect of this Games and would hurt the replaybility massive. What's the weakest Point about Diablo 3 compared to diablo 2? It misses a lot of replaybility due now proper Character-Customization/Building Aspect. Yeah every player have his own Playstyle, but this Genre lives in it's replaybility. I mostly played it hoping it’d hurry up and be over so I could play another game without upsetting anyone.Originally posted by TheLightningYu:I don't want to be offensive or rude, but such Topics quite make me said. It’s ok if you just wanna see stuff explode on screen with diff abilities but that is like all it has going for it imo. It meant a piece of gear has one purpose a lot of the time and that just feels bad. Itemization - good gear was too often focused on buffing/changing certain abilities rather than adding stat boosts or things from other classes or just making several things better for your character at a time, I think Diablo IV shares this too but it felt worse in Grim Dawn to me. Even the people I played with made fun of it. Game mechanics - It was all just a bunch of energy attacks, sure they had types, but it all just melted together it didn’t feel like one thing was too different from another thing. I was never excited about how things looked or felt. World Aesthetic - It was ok but honestly I thought the games style looked awful. It was dead awful and generic spam energy abilities with no thought put into classes. I didn’t feel like I was playing a druid and no one looking on that wasn’t familiar with the game would’ve known either. I played over 100 hours of grim dawn but to be honest it had some very big lackings for me in a few departments.Ĭlass Theme - this is terrible, the druid for example is just two trees mashed together and it has almost nothing to do with a druid. Give it 6 years to catch up to its more mature and better developed older sibling - and play Grim Dawn while you wait. It is a dull, slow, boring, grind-fest slog of unengaging tedium. Other than the novelty that it is “new” there is no reason to actually play D4. Oh yes, and unlike D4 that only has 6 - Grim Dawn has twenty (20) quick slots. Quicker load times, and detailed and in depth game / grafix / and item control options, such as the “Loot Filter” that even allow users to control what items show on drop based on the stats and damage type it has on it. (Actually IceWolfDK complained in this very forum that DG had “too many skills”, in the “Grim Dawn vibe (not a diss)” post. Just search “Grim Dawn stats” in Google and switch to “images” and anyone will notice similarities.Īll the break down of 20+ modifiers by this or that point or two, and multilayer this percent to one thing or another.Įxcept that Grim Dawn has many more skills. Grim Dawn is basically a 6 year more mature / advanced D4. It was released in 2016 - that’s ~6 years of development. Grim Dawn was last updated in December of 2022.
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